Nothing bad could possibly come from that. Here’s our guide to help you with the best sniper rifles, secondary weapons, gadgets, and perks (or skills) for your loadout in Sniper Ghost Warrior Contracts 2. I know there are two other rifles, but you don't use the ASG that much, and the Dragunov is always optional. Get it?Ĭenter Cross hair accurate up until: 101 feet If your target is 135 feet away, you want the target's head (Or some other body part) to be between the first line and the first pip. Sniper Ghost Warrior Contracts 2 is a competent sniper sim that lacks the edge required to be a real sharpshooter. The small lines are not to be confused with the two big lines. If your target is 200 feet away, you want to have the second small line down over the target. The line that follows is 150, the next pip is 175, and so on. The first small, circular pip down is 125 feet. When aiming at something you'll see a number above a black line to the right of the scope. They tell you how far above your target you should aim based on how far away your target is. While zoomed in you'll see small, circular pips, followed by small lines. It seems that Taj Taheer, the guy you rescued in one of the earlier missions, managed to become the president of. If your target is 75 feet away or more, the bullet starts to sink down. Sniper Ghost Warrior Contracts 2 Maladh Wadi mission and challenges guide. With the SR 25, if your target is less than, or equal to, 75 feet away, your bullet will go exactly where the center of your cross-hair is pointed, provided the wind doesn't move it left or right.
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